Updated D4 boss key room to fix issue that could cause players to get stuck Updated Dungeon 2 2x2b to fix a collision issue Updated Dungeon3 1x2i - Fixed missing layer 2 collision by the top of the bridge, which could allow players onto the wrong floor layer Updated Dungeon2 2x2d - Fixed the upper right floor layer object being level1 instead of level2, which would set players onto the incorrect floor layer when entering through those doors Swims 20% faster, stamina reduces 20% slower, swim dash moves 12.5% fasterĪdded Collect All Classes quest recheck on load if completion issue occurred in the fileĬapped max gold wager in tavern games to 9,999 Made Sakanamon druid form better in the water. Made enemy behavior increase by one difficulty magnitude every 10 floors for first 30 floors in endless dungeons and endless catacombs to make increased difficulty over the progression not only based on stat increases Increased enemy level cap from 120 to 999 so endless dungeons continue to scale over a much longer set of floors Made standing still while firing wand fire towards facing direction by default when using a controller This combines into an aiming score to determine the best enemy to target and will lower incidents of aiming at far away enemies. Made wand auto aim take into account enemy distance in addition to aiming angle. Fires towards mouse direction on keyboard/mouse or travelling direction on controller Made a poisoned enemy show the status effect circle overhead in addition to color shift to make more clear now that it's applied instantly -Lower Snake poison attack cooldownĬhanged wand aiming to work more like bow aiming when not using lock on. Made snake apply full stack of poison (armor debuff) on hit Subscreens are handled locally with gameplay continuing in the background The game will no longer pause when a player opens a subscreen (equipment, quests, inventory, etc) online.
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